![]() ![]() When conducting a match or a single-player mission, players rely on the HUD of their craft to provide information for them. The targeting system is currently set to automatically track the closest hostile target when the system is not tracking anything The HUD-only interface of the game, provides detailed information for players. Because of the flexibility in the control scheme, some have categorised the game as being a flight simulator, since it has more controls and commands than a typical arcade game, yet its flight model is simple, and incorporates some elements of Newtonian physics such as precise collision physics. While the game features additional third-person camera viewpoints, the game's interface - the head-up display (HUD) - can only be viewed from the primary viewpoint, and can be customised with different colours. In both modes, the player controls their craft and other commands through either a joystick, or a keyboard (either on its own or with a mouse), and primarily view the game's environments from the first-person perspective of a cockpit within a starfighter. A sequel to Descent: FreeSpace entitled FreeSpace 2, was released in 1999 to critical acclaim.ĭescent: FreeSpace features two modes of play a single player campaign and multiplayer matches, with the game's main menu designed around the interior of a ship's quarterdeck, with various elements (mostly doors) leading to different options, such as starting a new game, configuring the game, reviewing the crafts featured in the game and various story elements, and replaying completed single player missions. An expansion for the game, which was less well-received, was also released in 1998 under the title of Silent Threat, and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government. The game's multiplayer mode was criticised, as it was plagued by lag and inaccurate tracking of statistics. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.ĭescent: FreeSpace was well-received as a single-player space simulation that integrated all the desired features of its genre, from competent AI wingmen, to the presence of large capital ships that dwarf the fighters piloted by the player and explode spectacularly when destroyed. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. ![]()
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